Showing posts with label Tau. Show all posts
Showing posts with label Tau. Show all posts

Saturday, September 16, 2017

Final Dry Brush on the Leader of my Tau Soldiers

Got some time to give some Dry Brush on the Tau Leader form the previous post.
As with the regular soldiers I used:


Here he is:


For the hair I used first a layer of Alien Purple from Army Painter and over it another thin layer of the same Alien Purple mixed with a bit of  Citadel Edge Fulgrim Pink 


Tuesday, September 12, 2017

Painting a Leader for the Tau Soldiers

As promised I post here my work on the headless guy who will be the leader of the Tau unit I was painting in the previous post.
Headless starting point
 Since I got my miniatures as second hand, this poor guy came already primed in black but missing the head.
I found one which was not the helmet one of the regular Tau soldiers, but a normal, "naked" head, so I liked to have him as fearless leader, kind of bad-ass who does not need any helmet or computer assisted targeting or things like that.
I glued the head to the figure and since the head was not primed, I used Citadel Imperial Primer applied with a brush.
First, I must say that I do not like the product. I got it because I needed something to prime a miniature without using a spray as I intended to prime a miniature for my daughter so that she could be able to try to paint one right away. The first time that I tried to use the primer, it didn't seem to work, it was very liquid and was not covering the miniature at all, even after shaking it several times.
At the end, I solved the issue by taking a wooden little stick and stirring the product inside the recipient. This helped but it was still not doing its job very good.
With this guy, however, I was already aware of the issue with the primer, so I stirred it with the wooden tool before applying and was prepared to get a non uniform application if the primer, which is not so bad if you consider that in this way the primer is also giving me some shadows in the face as you can see in the pictures.

 

After that I just applied the base colours with the idea of following the quick method of base colour + wash ---> ready (more or less)
The colours I used were mostly from the Citadel Base Painting Set:
Macragge Blue for the armour,
Balthasar Gold for the rifle, backpack and implant in the head,
Mephiston Red for the hair,
Waaagh! Flesh for the trousers and arms and gloves, and
Vallejo Sombre Grey 72.048 for the head and feet/boots.





Please note the difference in the colour of the trousers, arms and gloves between the leader and any one of the other Tau soldiers:
After applying the base colours I proceeded to give it the same wash treatment as with the rest of the Tau soldiers, namely the Vallejo 73.207 Blue Wash
Here is the result in pictures:




I "highlighted" the eyes with some extra deep colour there
Here you can see a comparison between the leader and one soldier and this point in the painting process:

And this will be the comparison between the leader at this moment and the regular Tau soldier already finished:
As soon as I have some spare time I intent to give this guy some dry brush and see how it turns out.
So far I think it looks quite nice although, for some reason, the image of him I was having in my mind when I started working on him does not correspond to the result so far...

Hope I can post an update soon.







Wednesday, September 6, 2017

Final dry brush on my painting of some Tau soldiers from Warhammer 40K

On a previous post I described my work on some Tau warriors step by step, however I failed to provide some pictures of the final outcome after doing some dry brush on the trousers, arms and gloves with Vallejo 72.062 Earth.
Here they are:



Those are four different pictures of the same soldier. I hope that you can appreciate the dry brush work I was referring to.
Here there two different side by side pictures of the after and before:


Here are the other five soldiers in their final stage





Now, I just need to give them some kind of non-glossy, matte varnish to protect the paint on the miniatures and they are, as far as I am concerned, ready to go :)

Saturday, July 1, 2017

Painting some Tau soldiers from Warhammer 40K

My relationship with miniature's painting is of the love-hate kind.
I will love to be able to paint them, but I hate painting them maybe due to an inborn lack of patience for such tasks.
I tried the painting of miniatures several times already. My first time was long time ago, with the release 3rd Edition of Warhammer fantasy, at some point around 2002. I got the starter box with humans and orcs at the Spiel Messe in Essen and divided it with someone. I took the orcs :)
Assembled the big guy, tried to paint the little ones and some of the beasts...
Never finished, never even played...
:(

[jump in time]

Later I tried again, this time with the Tau from Warhammer 40K. I think that already in or around 2002 when I got that orc army for Warhammer fantasy, I also saw the Tau army; they were the new kid on the block coming to the Warhammer 40k universe and I liked them the moment I saw them.
I don't like Warhammer 40k. The gothic setting is not something for me; but the Tau, they are really cool. They really resemble the Japanese samurais they are apparently based on; they even got mechas if you are into that stuff.
Anyway, in some point around 2012 (yes, like 10 years after the orcs) I partially convinced some friends, partially was convinced by them to try Warhammer 40k and that means pore or less, painting miniatures again.
I got some Tau forces second hand on line, some of them were already painted (at very good) other were covered in paint (if you get my meaning) and some were just black coated.
They were mainly in the classic desert orange that the Tau usually seem to be.
i tried to replicate the nice painting job on the same tones with one or two drones and, well, it was more or less fine for me.
But I wanted for my Tau forces to be a bit different, so I got some other colours and tried to paint a few further drones...
I played the game three or four times during this period, against an orc army. The game didn't really catch amongst the group, the interest faded away...
No more painting, no more Warhammer 40k

[small jump in time]

Runewars !

I saw the announcement of this game, got tented, but discarded it.
Some months later, saw the release of the starter box. Got tented again. Saw the announcement of the Army Painter Guide to painting the armies. Got very tented. I read all the news and downloaded all the stuff.
Told to a friend, but surprise, he already had bought the starter box. Tried the game. Looks amazing good.
Searched for my painting tools, brushes, colours, etc and got into the mood of painting miniatures (yes, again).
Not having anything form Runewars of my own (yet) I took my old Tau soldiers and decided to try again.
This time, however, I didn't look to them so much as Tau forces from the Warhammer 40k but more as Colonial Marines (yes, the guys from Aliens) or Starship troopers and since the humans in Runewars go, more or less, in blue I decided to try some blue colouring on the Tau soldiers.

Here is the evolution of my miniatures. There a lot of pictures, some are better than others, but I hope there are able to show what I did.
For colours I worked with some Vallejo I was having already and some Citadel which I got recently, namely the Citadel Base Painting Set, which includes the Macragge Blue.

Hope you like the outcome as much as I.

----------------------------------------------------------------------

Step by Step

Base Coat: Vallejo 72.019 Night Blue; maybe it was not my best idea. This colour is really very dark and on top of the black coating...
Well, it is difficult to see even after two layers.
Left model base coated with Vallejo 72.019 Night Blue
Right model just black primer for comparison.
Base coat Vallejo 72.019 Night Blue



Over this base coat I tried some dry brush with Citadel Macragge Blue from the Painting Set to the armour as well as some Vallejo 72.067 Cayman Green for the trousers and arms and gloves.
The dry brush was excruciating. I did it twice and still barely visible...
Left model, dry brushed and base coated trousers and arms
middle model, Vallejo Night Blue base coat for comparison
right model, black primer for comparison

Close up

Further colours:
For the gun, the backpack and the little antenna on the helmet: Citadel Leadbelcher
For the feet/boots: Vallejo Sombre Grey 72.048

Picture taken with flash, not my best idea...


Now, the Wash. According to the method from quick painting from the Army Painter, they base coat directly with a primer-base coat mixture, give some more base colours and them wash with their especial Quickshade.
I decided to try something similar using the Vallejo 73.207 Blue Wash
I have never done a wash before, therefore on some of the miniatures there was too much of it and they turned out too dark, others were not so bad.
I liked a lot the effect which it gave to the feet/boots. I think they look very good with such a simple sequence: base coat and wash.
The trousers and arms also look very good at this point, I think.
This one is my favourite so far
This one is the second I liked the most

This is quite dark, it was the second one I washed

This poor fellow was the one I washed the first, therefore the darkest of them all

Further I tried to dry brush some colour on them with the Citadel Layer Calgar Blue
It is a quite nice colour, however my skills with the dry brush technique are very basic, so I was busy with them for a while and did it twice.






Kind of Panorama view

I cleared a bit the gun of the models where they turned out too dark because of the wash with Vallejo 72.047 Wolf Grey which seems to match the Citadel Leadbelcher quite well without the metallic hue.

I also gave some dry brush to the trousers, arms and gloves with Vallejo 72.062 Earth.
I considered Vallejo Khaki 72.061 or Vallejo Desert Yellow 72.063 for this task but found them not close enough to the dark green I was having already.

I have to do some more pictures with that last dry brush, so this is for now :)

I also attached a head to the headless guy who I used as black primed comparison. He is supposed to be the leader of the group, so he will get a separate entry, also I didn't paint him as the rest.
Basically because I was busy experimenting with those guys and I started painting him after I was already after the washing step for the basic soldiers. But, again, that is for later :)

Wednesday, April 24, 2013

Tau Sept Colours

Following my acquisition of the new Codex for the Tau Empire last weekend I am again in the mood of playing Warhammer 40K and more importantly of painting further my Tau army.
I have some models I got second hand and I just got 12 Fire Warriors more and a Hammerhead with removable and magnetized parts which looks very nice, it is almost assembled and not even primed.
My idea so far is to keep the models which are well painted as I will not be able to do such a good job even if they are either in the usual Tau light brown or in a kind of camo pattern based on grey and green (five metal  Stealth suit models) and try to remove the paint from the others and choose a colour pattern myself. I am still not sure which colour combination I will prefer but for sure not Tau brown, maybe something like the urban colour schema that you can see in the new codex or in the White Dwarf issue 400.

However, one thing that is really important for the Tau, more that the colour schema of the armour is the Sept colour. This colour is present as geometric motives or lines on the armour and is common to all the Tau soldiers from a specific Sept, so it sounds like a good idea to have a list of the colour of each Sept so that you can know which one to use or to choose.

The new Codex includes the colours for some Septs but not for all of them, this is the list I was able to compile so far with the reference where to find the information, the names of the colours are Capitalized as on the source:

1st Sphere

  • T'au - White Scar (White Dwarf issue 400); old codex (2006), page 59, Skull White
  • Tau'n - new Codex (2013), page 87, dark grey
  • D'yanoi - new Codex (2013), page 89,bright blue; old codex (2006), page 59, Ice Blue 
  • Bork'an - Sotek Green (White Dwarf issue 400); old codex (2006), page 59, Hawk Turquoise
  • Dal'yth - no information available
  • Fal'shia - new Codex (2013), page 89, unnamed colour, looks pale yellow
  • Vior'la - old codex (2006), page 59, Blood Red 
  • Sa'cea - Troll slayer Orange (White Dwarf issue 400); old codex (2006), page 59, Fiery Orange 

2nd Sphere

  • Au'taal - new Codex (2013), page 89, bright green; old codex (2006), page 59, Scorpion Green (now Moot Green)
  • N'dras - Abbadon Black (White Dwarf issue 400)
  • Ke'lshan - new Codex (2013), page 89, yellow; old codex (2006), page 59, Golden Yellow
  • Elsy'eir - no information available
  • Tash'var - no information available
  • Vash'ya - new Codex (2013), page 89, unnamed colour, looks lila or pale purple
  • T'olku - new Codex (2013), page 89, unnamed colour, looks emerald green

3rd Sphere

  • Ksi'm'yen - no information available
  • Fi'rios - new Codex (2013), page 87, unnamed colour, looks very pale green-grey

Update:
from the link provided in the comments by anonymous:
Image

Saturday, November 17, 2012

For the Great Good - Tau first two battles

In a previous post I told you about my new second hand Tau army, today I will speak about their two first battles or glorious defeats :)
The first one saw only infantry involved as we are trying to get the rules step by step. My opponent got a starter set and was having the Space Marines ready for the game. There were two squads, a big one with several Space Marines, one of them armed with a nasty heavy weapon and blast effect, and a second one of 5 guys in Terminator armour (2+ saves).
For the Tau I was fielding two Fire teams (each with 12 soldiers) and a 12 members Kroot unit.
We did not check for the balance of points as our intention was to try the rules and see how the game mechanics worked, winning or losing or any army points consideration were left aside. Although we were pretty sure that the Tau were "under pointed".
Anyway, we set up a table on the long, so that the Tau were pretty far away from the Space Marines and were able to enjoy the 30" range of the Pulse rifles, however the one Space Marine with the heavy weapon with range 36" also got some Kroots dead.
The good thing was my initial great rolling as the Tau Fire Teams managed to kill 3 of the 5 guys in Terminator army in the two first rounds of the game.
The Game, by the way, was decided to be played on 4 rounds, with a central primary objective worth 3 points and as secondary objective were First Blood (1 point) and Line Breaker (1 point).
All the Tau were in the back basically all the game shooting from the distance and trying to stop the guys in Terminator armour who were advancing towards the central primary objective. The rest of the Space Marine forces started the game in a corner inside a ruined building, out of their weapons range (except for the mentioned 36" heavy one) and were "tasted" by the Tau pulse rifles, but later moved carefully outside of the ruins and under cover of a chemical reactor and some walls tried to move towards the primary objective. The Tau were waiting for them and the first one that showed his ugly face from behind the chemical reactor is still looking for the insides of his skull on the battlefield. The rest just hunker down behind the cover and let the guys in the Terminator armour control the central objective.
The Tau were not able to get clear fire lines to the two surviving Terminator armour guys and were trying to maneuver into a better firing position, that leaded to the dead of more Kroots who actually managed to fail a Morale test and Fall Back out of the board and giving the Space Marine player the First Blood secondary objective.
At the end of round four, the guys in Terminator armour were still there, controlling the primary objective and  not scared at all of the fire of the Pulse rifles.

The second battle was against an Ork army. This time we agreed on 500 points and at least a vehicle to try the rules further.
The Ork fielded a kind of open truck, a unit with three bikes, a heavy unit with three guys and a very impressive leader again in 2+ armour and a normal unit full of orks (a lot of them).
For the Tau I field a Hammerhead with the Rail Gun configuration, a five members stealth team, all of the with the Burst Cannon, a unit of 12 Kroots (they should have been 14 o 15 to be close to 500 points but I forgot to check the number of Kroot on my bag and I was short of points again...) and a team of 10 Fire warriors with Pulse rifles.
This time we used the long side of the table for deployment, so we were having only 4" to deploy and the central 24" as battle field.
Again I lost the roll to see who decided to start the game and I deployed first, which upon reading now again the rules should have made me the first one in activate my units but actually my opponent deployed after em and activate before me... Well, next time :)
Anyway, I deployed the Hammerhead in the left corner, behind a very low hill, the Fire team on the right corner, behind a slightly higher hill, the Kroot to the left of the Fire team, just behind a broken wall (forgot they were able to infiltrate...)
My opponent deployed the normal ork unit in front of the Fire team and the rest of his troops mainly on my left side, so in front of the Hammerhead.
I deployed the Stealth Team in the open, in front of a container, to the left of the Kroot and a bit deeper into the battlefield. I was counting on the 4+ save given by the stealth armour.
The battle field was having an impassable swamp in the centre of the table, some wall, a container of each deployment side (from the AT-43 game), a chemical reactor close to the hill on my right, the one with the Fire team and a ruined building also on that side, but on my opponent deployment zone.
Primary objective with 3 points was controlling the reactor, secondary objective again First Blood and Line Breaker.
This time we decided to have variable game length, so rolling on the 5th and 6th turns and ending on the 7th the latests.
The heavy orks started inside of the open truck which was also a transporter but it was not able to move more than 6" to be able to disembark the orks, so my opponent was a bit disappointed with that. Anyway the truck moved around the container on his deployment zone a disembark the heavy orks who moved closer to the central swamp. The bikers joined them there and the normal orks tried to approach the chemical reactor. As the frontal armour of the Hammerhead was impenetrable to their fire weapons nothing serious happen to it, however the stealth team in the open lost one member (bad roll in the save and good rolls in the attack)
The Fire team moved on top of the hill and fired upon the normal orks, the Kroots moved also to the left to have a good view of the same orks and fired also against them, together they kill enough to force a morale check, but they past it.
The stealth team jumped on top of the container and got one of the bikers but the hammerhead was not able to get any one of the heavy orks. As in the first game, those 2+ armours were a problem for the Tau.
In the next round, the ork bikers and the heavy orks killed two more stealth guys, the remaining Tau failed the morale test, and fall back and eventually left the field, again First Blood for my opponent,
The hammerhead was again not able to score any casualty to the enemy, but the Kroot and the Fire warrior finally decimated the ork unit, leaving only two guys to fall back. They managed, however in the next round to regroup with a double one (!!)
The biker managed to get close to the hammerhead and assault and destroy it with four penetrating hits.
After that I was ready to concede the game as no one of my troops was able to stop the heavy orks, but we play a turn more, wherein my Kroot moved to be able to fire a half range against the heavys but without any success.
The counter attack of the heavys killed enough Kroot to made them fall back and the bikers were able to approach the Fire team on the hill.
This time my opponent was convinced of the Tau defeat and we finish the game.

With only two games and a very imperfect knowledge of the rules I can not say a lot about the future performance of the Tau. I need to learn my army before I can talk or criticize it with any rigour, but one think is clear, I need to field people able to hit 2+ armour with a certain amount of dices To Hit. The Hammerhead has an Armour Piercing (AP) of 1 but it is "only" a Heavy 1 weapon, so basically you roll one dice against a unit of 4 heavys and will Hit one with a 3+ (Balistic Skill is 4 for the Hammerhead). This does not sound to me a too much, it is like flipping a coin. After that you need to Wound but the enemy can save (Cover, for example).
Reading the Tau codex I was thinking about the plasma rifle with AP 2, 24" range and rapid, which will roll two dice below 12", but for that I will need to field Crisis battlesuits.
Also the Stealth teams can field a Fusion Blaster, AP 1 and range 12".
Don't know yet, need to re-read the rules again and see what can be done.
Now, I see the Hammerhead as too short on To Hit dices but again, I still need to learn how my army works.
More soon....

Thursday, October 18, 2012

Tau Army unboxed !


Yesterday I just got my new, second hand Tau army. How can an item be new and second hand at the same time ? Quite simple. I never had a Tau army, nor anything from Warhammer 40k, only long time ago I was the owner for a short time of a starter set of Warhammer Fantasy, I think to remember that it was the 3rd Edition, but maybe I am wrong.
Anyway, with the 6th Edition of Warhammer 40k recently released and after bothering and yammering all my gamer friends, finally some of them are decided to try to play a short of campaign of Warhammer 40k.
The only problem was that we were not in the possession of any army, except for two guys, each of them with an ork army.
In a previous life, exactly when I got the starter set of the Warhammer Fantasy I was talking about, the Tau were released by 40k, and I remember my thinking how nice they were.
However, I never played with my starter set of Fantasy and some time after that I just tried once the 40k but not really my thing at the time.
A lot of things happened since those times. I played AT-43 and developed an itching for painting scenery. So far I have not painted any figures, only a vehicle and some walls and similar stuff (some of then are in this blog somewhere to see).
So, I decided to get a Tau army from the web, a second hand, assembled and painted. Therefore, new for me, old for the guy selling it :)
On ebay I found a pretty big army by a decent price and luckily for me I was the only one bidding, so I got it without too much trouble.
The army arrived just yesterday :)
In a huge box with a lot of protection material :)
However three models were broken during the transport :( but were easy to fix :)
Unluckily one of the metal sniper drones is missing :) and the seller so far did not reacted to me :(
However, a whole five members stealth team was included which was not in the pictures on ebay :)
So, in general terms I think we (me and the seller) are even.
Now, to the pictures: 
On the back, the stealth team, on the right some drones, half of them very nice painted the other half open  to my experiments :)
The two sniper teams, each with an observer and in theory three drones, but as said, one is missing. Also the Ethereal with the base on which it was needed to glue him back.
The Fire teams, 24 members, although two of them seem to be scouts or pathfinders or something different. Some are nice finished, others again open to my unskilled experimentation :) 
An the three vehicles. Nice painted. The Devilfish in the left allows for the back door to be open so that you can see the inside of the transport bay. Great detail.
Now we only need to read the rules and try them out. More (I hope) in next posts :)