Friday, July 13, 2012

La Manga - Spain

I have never been before in this part of Spain (Wiki), but last two weeks of June we managed to get there and enjoy some fabulous time.
The weather is pleasant on that time of the year and by far not so hot as it will became in July and specially in August. Actually it was already quite warm and the sun was getting more agressive every day.
The place is a refugee for families with kids and people with a lot of time to spend doing nothing as due to it peculiar geography everything is far away. So, basically either you go nowhere or you use the car all the time.
There are some small shopping malls along La Manga and several supermarkets, so you will never run out of supplies. The idea is to go there to a rented apartment or to a hotel for a shorter stay and enjoy the beach and the sun.
Close by is the city of Cartagena (Wiki) which is a nice place to visit, full of history and naval tradition including the original submarine build by Isaac Peral y Caballero (Wiki), probably the first modern submarine.
However, one of the best discoveries for us was an Italian Ice Cream shop, owned by an Argentinian couple called New Bo (Web), which probably has one of the best Ice Creams in the area as the owner has been in Italy and has learned the traditional Ice Cream making there. Really worth a visit :)

Thursday, June 14, 2012

Landing Pad - Update

Ok, here I'm again.
This time with an update of one of my on going projects, the landing pad for 28mm miniature wargames such as AT-43 or Dust Warfare, my current obsession :)
On a previous post I talked about how to use some protecting cases for picture frames made of polystyrene as surface for the landing pad.
After painting the cardboard which will replace the picture frame and will give consistency to the landing pad, I just spray the polystyrene with black painting without primer and poured some decorative sand on it.
The sand I got from a normal outlet store for household items, looks like normal beach sand but a little bit bigger (I mean the size of the individual particles).
The black paint not only fixes the sand onto the polystyrene but will also dissolve partially the polystyrene and give it a more rough surface which will look quite nice.
A upper layer of anthracite grey, aslo spray, will not only fix the sand to the black paint but also give the proper colour to the surface as the sand was white originally.
The surface of the sand particles is slightly light reflective and give some nuances to the grey colour which makes it not uniform.
The border (not visible in the pictures) was painted with some more dark grey with the pincel and I will apply some light grey to highlight the surface as soon as I get some more time for it. 
I intend to paint the four corner in reflective green and maybe put some green and yellow light on then.







Wednesday, June 6, 2012

1st game of Dust Warfare


Ok, finally we played today our 1st game :)
We did a lot of thing wrong but it was funny, a bit slow, but funny.
We were using the list that we discussed here. For the Allies it was 
Comm: Ranger Attack Squad 25
1st: Heavy Ranger Assault Squad 28
2nd or 3rd (don't have here the list with me) Recon ranger squad
4th: Ranger Weapon Squad 20
Sup: Black Hawk 25
Hero: Rhino 22
Improved resources (to reroll the smoke screen)
Total: around 150

For the Axis it was
Command: Kommandotrupp 25
1st: Battle Grenadiers 17
3rd: Heavy Laser Grenadiers 35
4th: Recon Grenadiers 17
Sup: Hans 25
Hero: Lara 29
Total: 148

We took the mission March battle from the book, which has a deployment of unprepared. We used a 48" (120cm) x 64" (160cm) table as per the rule book with the long sides of the table as border of the off table deployment. We found the table a bit too big but maybe it was just an initial feeling.
According to unprepared deployment, first only the command section, the 1st section and the solo heroes enter the game.
I got the initiative, so the Allies used one order to call the smoke screen and I moved Lara into the board with Blitzkrieg, also the battle grenadiers I think. The Axis moved the command section close to a building and the hammers and rhino jumped 24" forwards.
I moved the command section into a building on my border of the table.
Every one was too far away so no attacks, no reactions.
The second round, again I got the initiative, Allies called the smoke screen again, Allies moved some units into the table and jumped further with the hammers and rhino into cover, at more of less 16"-18" from my position.
My command section was able to suppress them with help from the Recon grenadiers and the heavy laser grenadiers, but due to the hard cover and the armor of 3, was not able to kill anyone of them, also some blocked lines of sight prevented the full of my forces to attack them.
3rd round the walker came in, some blitzkrieg to move Lara into position, failed smoke screen, an reaction to the jump of Rhino I think, which obviously goes agains the rules. Anyway some hammers were killed by either Lara or my command section.
4th round, I lost the initiative, but anyway everything was looking good for the Axis, Lara was closing to the building were the allied command section and two squads of rangers were taking cover, the Hans was approaching also that direction, and the rest of the hammers were dead, but Rhino managed to land between the heavy laser grenadiers and kill one of them, Lara was hit but no damaged by the rangers in the building, we put a suppression marker on her but removed it after realizing that heroes do not get suppressed, we roll for cover in the close combat from Rhino and the heavy laser grenadiers but also discovered more or less in the moment of doing it that it was not so.
We completely forgot about the death of unit leaders...
We realized also too late that Rhino invert the combat dices...
We rolled for end of the game but not yet.
5th round, debacle for the Axis which not only lost the initiative again but also the hans as the blackhawk activated its special ability all in one, which rolled 4 hits, minus two for armor, 2 hits for 4 damage and ciao bella goes my walker...
Rhino went crazy and made a slaughter house of my heavy laser grenadiers, but got injured (2 damage) by my recon grenadiers
We rolled for end of the game and it was it.
Rule errors:
well, that I can think of without reading the book, only by reviewing the game, there was, the hammers and rhino with the special movement (jump) which does not provoques reactions, the death of unit leaders, the inversion of the combat dices for the rocket punch, the extra combat dice of the lasers, cover in close combat...
Some we corrected on the spot, some we will need to remember for later.
For sure more things will come upon reading the book tomorrow in my way to work.
From the point of view of strategy, well, the hans has artillery strike, my radioman was alive, but in a building on the border of the map... I need to re-read those Artillery rules, could have been nice to attack from behing full cover (blocked line of sight), my battle grenadiers were deployed on the other side of the table, did nothing in the whole game...
We were not having so much of the reaction mechanics, maybe the table was to broad or we were too afraid of the other as we moved our forces very carefully and reluctantly on the board.
At the end, the Allied got 35 points for the heavy grenadiers and 25 for the hans whereas the Axis only got 28 for the hammers
I think we need another round, maybe with some objectives and using the battle builder...
The feeling of my opponent about the game were mixed, he did not read the book, nor the units and he was bored with the waiting time in my command and unit phase, which he found too long in comparison with AT-43.

Sunday, June 3, 2012

Landing pad for 28mm

I must say that this project actually started for the AT-43 game, which even if officially dead and with questionable rules I still like. Unfortunately I do not have too much time to play now nor to design or build thing for it.
Usually I try to make things which are not very difficult to assemble and with the materials I find around me. As a friend of mine put it once while holding a piece or random plastic "imagine this painted in black..."
So, I am always looking to what I have at hand and trying to see how it would look once is out of context, glued to something else and painted frist, of course, in black and then in the new context.
In AT-43 there are some maps which include a landing pad of a spaceport and in the now disband AT-43 forum there was a nice 3D home made version which made me wonder about trying my own version.
In the mean time Dust Warfare was released and even if we still did not play it, the game sounds great and in the next expansion "Zverograd" they are going to introduce the SSU faction which will include some aircraft units, so a landing pad could also be a nice addition to the terrain elements for that game ;)
It happend I was having some picture frames still in their styrofoam (polystyrene) covers and some pieces of isolation for the floor (the one you put below the laminate or other "wooden" floor) which I cut to fit inside as you can see in the picture.
The thickness of the isolation piece just an exact fit for the height of the styrofoam cover which was a bit bigger than the thickness of the picture frame.
Once they are assembled, they look like that.
The styrofoam will be painted as concrete and the isolation piece as red-white landing signals. For this I just cut a template in piece of thick paper, actually part of a cardboard carton from a package of something for the household, nothing fancy. Obviously the colours of the template are inverted, I mean the white would be red in this case and the holes is where I intended to paint with white, but this picture represents more or less the final idea seen from above :)
 I painted in dark red the inside "corners" of the landing pad in the isolation piece.
And using the template I applied the white colour.
Probably I will need to retouch a bit the border of the white lines but I will wait until see how it looks once the styrofoam cover is painted and on top of this piece. And the part which is supposed to be like arrows pointing towards the centre does not look like I have it in mind but, we will see...

A different fairy tale...

A quite strange maybe bizzarre even movie we watched yesterday. In some respects it resembles the Dutch film "Sint" (Wiki, IMDB) wherein a traditional fairy tale or "story for kids" takes a more tenebrous aspect.
This one is a Finnish product, the land of the real Santa as the film proclames, which if weird in its story and narrative, not so really scary but actually funny. Soundtrack was in Finnish in our copy, so we have to read the English subtitles and learn a bit of Finnish in the process :)

Thursday, February 16, 2012

Zero Tolerance

This blog was actually intended to deal only with hobbies and similar stuff, non with "real life" concerns (apart from the cooking recipes) but, sometimes, real life just makes you (even more) to be somewhere else (in time and space).
From a English language news source in the Netherlands (source)
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Problems with Poles? Report them to us, says new PVV website
 (Wednesday 08 February 2012)
Geert Wilders' anti-immigration PVV party has launched a new website where people can report complaints about central and eastern European immigrants in the Netherlands.
'Do you have problems with people from central and eastern Europe? Have you lost your job to a Pole, Bulgarian, Romanian or other eastern European? We want to know,' the website states.
The website is illustrated by newspaper headlines such as 'Wouldn't it be better if you went back?' and 'Eastern Europeans, increasingly criminal'.
Insight
PVV parliamentarian Ino van de Besselaar told the AD the aim of the site is to develop proper insight into the 'problems caused by central and eastern Europeans in terms of crime, alcoholism, drugs use, dumping household waste and prostitution'.
The results will be delivered to social affairs minister Henk Kamp. Questioned by Nos television, Kamp refused to condemn the PVV’s campaign, saying it is up to individual parties to decide what they do.
Discrimination
According to media reports, the Polish embassy in the Netherlands is 'not pleased' with the initiative. 'Insulting party initiatives do not contribute to calm discussion,' a spokesman is quoted as saying in the AD.
Last year, the Polish ambassador to the Netherlands Janusz Stanczyk said the attitude to people from eastern Europe 'borders on discrimination'.
Over the past year or so, local and national politicians have called for action to curb the 'tsunami' of Polish and other Eastern European workers in the Netherlands. Social affairs minister Henk Kamp even called for jobless Poles to be deported, even though this is impossible under EU rules.

(© DutchNews.nl)

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This is Europe today...

Monday, January 16, 2012

Easy Cheese Cake




Ingredients

400g Quark cheese
400ml milk cream
200g sugar
6 eggs
8 portions of The Laughing Cow cheese
1 pinch of salt (optional)

Preparation:

1.- Mix everything together
2.- Bake in pre-heated oven at 160°-180°C for about 45 min (until the centre is not fluid anymore)
3.- Cover with fruits marmalade