Monday, February 22, 2010

DRAKE D7 - UNA APC

Flashback
Location: Coffee-corner
Time: not relevant
Ariano - Have you seen the topic in the forum about the ARC faction of the Red Block ? It seems to be that not so many people use it. I must say, you already know, that I have never use it neither. Maybe we should give it a try. What do you thing ?
Kobra - Well, maybe...

Flashback 2
Location: Coffee-corner
Time: not relevant
Kobra - Have you seen the suggestions for UNA ? I think my UNA APC could give UNA Shock Troopers and/or UNA in general the needed speed to reach objectives. What do you think? Maybe we could try it.
Ariano - Well, maybe...

Flashback 3
Location: Coffee-corner
Time: not relevant
Ariano - What do you think about the following? I try ARC agains your UNA with the transport, what do you say?
Kobra - Sounds fine to me
Background Very Evil UNA Laughs and Imminent Armageddon UNA Music....

The Armies
Poison Red [ARC] (1500/500)
Assault
Urod (Col. Odin and Manon) [570 AP]
8 Krasny Soldaty (1 Gren. Launcher, 2 Medics, Smoke Gren.) [190 AP]
4 Dragomirov Kolossus + Lit. Dragomira [665 AP]
3 Krasny Groupa G [75 AP]

Reinforcements
4 Strielitz Kolossus [400 RP]
4 Krasny Groupa G [100 RP]

I was very proud of this list as it was exactly 1500/500 with a fair amount of LP (16) to activate all my units and plenty of LP to wager (6 LP max.) as the limitation of 1 combat drill per unit means that I was going to spend a maximum of 4 LP in combat drills and 2 LP in activation of the two units in my Assault force without officer, letting my 10 LP to play with.
However I was not prepared to deal with the Sneaky Kobra ;D ;D (my usual UNA opponent)

Rapid Assault Team // 5th Company (1495/495)
Assault
2 Wing Laser Team [110 AP]
2 Fire Toad (Serg., Light Laser Cannon) [415 AP]
Drake D7 Transport (Serg., 2 Light Laser Cannon, 1 Light Machine Gun) [315 AP]
Surprise Troops inside of the transport [655 AP]

Reinforcements
MedTech [75 RP]
3 Steel TacArm (Serg., Laser Gun) [310 RP]
2 Wing Laser Team [110 RP]

Kobra was even more proud of his list as apparently he has been dreaming with trying it since months (you will read later why)

Battlefield
We tried again the method of generation of battlefield discussed previously and which have been patched recently to include the feature that now you may wager LPs to get some "advantages" during the creation of the battlefield.
We roll for 13 terrain elements by rollin g 4 dices, taking one out and rolling another one. The distribution of the elements was basically a big terrain element as focal central point of the table (the deposit for liquids) and then some containers and low walls around.

Now, we were supposed to wager some LPs to be able to influence the amount of Access Zones / Drop points, Reinforcement and Victory markers. I won by expending 5 LPs as I wanted to try what happens if you win and I was having enough LPs (later the reality probed me wrong on both accounts, the actual system of creation does not seem to give the winner of this LPs wager action too much advantages which justify the expenditure of so many LPs and in the 1st round I actually missed some more LPs).
We rolled four dices and as winner I was able to choose which one was going to determine the amount of Access Zones / Drop points which were placed by my opponent. Not having any further control on this point, I decided to take the maximal amount of them, in our case four. Kobra placed two neutral access zones of 20cm each and 3 drop points. After this he decided which of the three remaining dices was to determine the amount of RP markers, also four, which I placed without him having any control about where I put them and finally I was to choose which of the two dices which were left was to give the amount of Victory points markers. As the two last dices were both a two, there were two Victory points marker which Kobra placed both of them, together on the central deposit.
Therefore, the scenario was basically a "Bridgehead" with a kill-them-all set up. Not the best kind of scenario for the Red Block.

The Battle

1st round

The Red Block gets the initiative by using some more LPs (I think to remember 3 or 4 LPs). Not being really satisfied with my original sequence of cards, I decided to expend another LP to move the first card to another place of the sequence and therefore my first card now was the Krasny unit which enter the battlefield on the left side, taking control of the container.
UNA Wing Laser Team enters the board and hide behind the container in front of the Krasny unit.
Urod enters the field and goes into overwatch. UNA was surprised by this, Kobra was not expecting Urod.
The Fire Toads enter the table in front of Urod which fires on them. The rockets fail to hit but the cannon damages the frame of the Sergeant Fire Toad.
The Fire Toads manage to damage one point of frame of Urod.
The support groupa G takes positions behind the central container and controls the Reinforcement point.
UNA delays to be able to move the transport APC and deploy the surprise inside.
Here I made my very, big mistake. Instead of activating my Dragomirov Kolossus, I delayed them. I should have put them in the table in overwatch waiting for the transport, even without the Take Cover drill as they were 4 Kolossus plus Dragomira.
UNA activate double and the APC enters the field and fires Urod for two point of damage in the rocket launcher.
The unit inside the APC results to be not UNA but ONI, something I was not expecting at all and which Kobra keep secret for the last months, since he came with the idea of the transport.
Now 6 zombies TacArms Alpha plus Daimyo J. Priest were on the board and fired Urod for a total of four frame damage points.
Urod was a big explosion for a moment, and then Odin and Manon were on foot still asking what just happened, when the Zombie gun made them braineaters.
This was the death sentence for the Red Block.

I still put the Kolossus on the table but the rockets failed to hit the APC and the MGauss killed only one TacArm.

End of the round, 400 RPs for each, no VPs.

2nd round

UNA gets initiative as Red Block has suddenly only 7 LPs with a max. wager of 3.
The first unit of UNA is a reinforcement unit, the MedTech which drops in front of the Zombie TacArms.

The Dragomirov managed to destroy the APC but failed to kill any further TacArm or nurse/doctor of the MedTech.
The Zombies fired into the Dragomirov killing only one, but gounding the rest.
The groupa G launched its grenades but without any success.
The Fire Toads failed to hit the Dragomirov.
The Krasny unit was force to pass as there were not enough LPs to activate it, to fire to the zombies (1 extra LP for this) and to activate the reinforcements and make them shot.
The Steel TacArm reinforcement unit enters the game and takes positions behind some low walls in cover and overwatch.
The Strielitz Kolossus move into position behind the deposit, and after firing to the Tac Arms with no result, Red Block concedes the game.

I do not think that the list was so bad from my side, but maybe my tactical decisions were not the best, but of course, suggestions and critics are always welcomed.

The visual archive is of course also available :D

Tuesday, February 16, 2010

Solitary Fighter




- Posted using BlogPress from my iPhone

- Edited on the web because the picture was not uploaded by BlogPress

Sunday, February 14, 2010

Monday, February 8, 2010

Dutch Hospitals - First impression

People say that the very first impression defines the outcome, either success or disaster, of every human relationship or meeting.

If that is true, then I think that our future relationship with the Dutch hospitals will be one of hate and love.

Arriving to the Hospital at 0625 for an appointment at 0630 and find the premises basically closed with only a security guard behind the entry desk does not constitutes a very good beginning of a relationship. Something like arriving to a job interview with paint dirty clothes after spending the night on prison like Will Smith in "The pursuit of happiness".


However after fighting our way against the masses of undeads on the dark corridors, we managed to find a way to talk again with the fataly wounded security guard who was able to indicate us of another desk where the last human survivors were.


From that point onward our path was clear and apparently free of obstacles.

After checking again our weapons we continued our journey...

Trouble in the Tarmac - 2nd Game

After the Therian massacre on the 1st game, we just pushed the big, red button which says RESET and started again the game.
Obviously the sep up and the Army Lists are the same that in the previous post.

The Battle

1st Round

Again the Therians won the Authority test and therefore the Red Block started.
This time the Dragonov Kommandos were the first to move and they were again taking cover behind the container on the right side of the board and were into Overwatch.
The Assault Goliaths deployed again behind the containers on the right side of the board, but this time a bit more close to the edge, and were in overwatch.

The Sierps entered the field close to the Dragonov Kommandos and were saluted by the fire of the Goliaths, which crippled the Sierp Sergeant destrying its weapons. However, the counter-fire of the Sierps grounded the whole Goliath unit.
The Assault Golem unit deployed taking cover behind and around the container on the left side, overwatching the battlefield.
Cap.Vrachov on KK5 moved into the battle and confronted the Golems, but stayed in Overwatch waiting for the terrible Tiamat.

Again Tiamat made a rush movement over the infantry, this time the Dragonov Kommandos, killing one just by running over him, stopping for a second the Create a Succubus and killing in close combat another one (the officer).
Cap. Vrachov was not able to fire his rockets to Tiamat without risking hitting the Sierps, so he decided to hold his fire.
The Krasny Soldaty under the orders of Serg. Tymofiyeva moved behind the container on the left side of the board and after take cover there decided to overwatch the battle.
Atis and her Grim Golem unit deployed behind the two containers in the middle of the field, on the edge and stayed there to control some vital RPs for the Therians.

End of the round.
Control Phase: Red Block controls 2 containers and 2 nanogenerators for 450 RPs and the Therians control 3 containers, 1 nanogenerators and 2 lannding pads (hope I counted right) for 350 RPs and 4 VPs.


2nd Round

The Therian massacre of the brave Red Block starts.
Dragonov Kommandos try to disengage and fire the AT Gauss to Tiamat which is wounded in the frame (one lucky shoot).
Tiamat bring another Succubus into the game (in the game it was represented by a Red Block Molot as the Therian player still does not have enough AFVs miniatures due to the actual shortage of the AT-43 products) and moves to attack the Sierp Sergeant which is damaged on the legs and can not further move.

The other Sierp moves around the walls, keeping unit cohesion with immobilised Sergeant and fires on the Assault Golems, killing three of them and grounded other three.
The Succubus generated on the previous round opens fire on the Dragonov Kommandos and two are killed, the ATGauss and the Medic survive the attack. The Succubus moves into fire position and destroy the Sierp Sergeant.
Cap. Vrachov looks for a opening and moves towards Tiamat and fires without success.
Later on we were talking that maybe it is not such a good idea to try to destroy Tiamat as she has a lot of armour and that maybe a better tactic could be to target first the Succubus that she is able to spawn and fire the rest of the rockets (if any) to Tiamat.
The Assault Goliaths come to their feet but can do anything as they were grounded.
Tymofiyeva activates the overwatch of the Assautl Golems on the left container and as consequence of this, one Krasny Soldaty plays with fire and dies. However the movement allows the Krasny unit to gain line of sight to fire the grenade launcher.
The Assault Golems like their big brothers, the goliaths, also do nothing except to come back to their feet.

The Strielitz Kolossus are dropped close to the Krasny unit as they have smoke grenades to allow the dropping of other units close to them. With the assisted propulsion, the kollosus are able to act and to fire with their flamers to the Assault Golems, killing all of them except one.
The grenade launchers were wasted on the too far away Assault Goliaths (only one was grounded), maybe it could have been better to finish the job with the Assault Golems instead of trying to ground the Goliaths.
Atis and her Grim Golems stays behind the containers in cover, with overwatch and Knee to the Ground just in case.
End of the round.
Control Phase: we did not bother counting the RPs as it was clear that every one got more than enough to bring the reinforcements in the game, so the Therians got another 4 VPs for the landing pads for a total of 8 VPs.

3rd and last Round

The first Succubus kills the remaining Dragonov Kommandos, fires for 1 damage point to Cap. Vrachov KK5 and goes into Shield Formation.
Cap. Vrachov fires again to Tiamat and manages to inflict two damage points.
The second Succubus kills some Krasny Soldaty and damages the propulsion of Cap. Vrachov KK5 and takes Shield Formation.
The Sierp fires and kills one Assault Goliath.
Tiamat attacks Cap. Vrachov KK5 and destroy one of the rocket launchers and one frame point.
The last reinforcements of the Red Block, one Molot (the one with the little blue label on the base) enters the battlefield close to the Succubus and try to burn one down, but without too much success.
The Therians reinforcements, a Wraith Golgoth, moves into the landing pad.
The Kollossus decide to finish the job with the Assault Golems.
And the Assautl Goliaths destroy the last Sierp.
End of the round and end of the game.
Defender (Therians) win.

The game was very funny and there were great moments, specially the comments of Jag, our Therian player. I think he really enjoyed the game :D
There are some more pictures of the battle in the Visual Archives.

Sunday, February 7, 2010

Trouble in the Tarmac - 1st Game

This is the first scenario of the Phase I of the Campaign Book Damocles of AT-43. The scenario is not really well balanced as some of the people already commented in the relevant AT-43 forums. However, I was having the intention to play the Damocles campaign and my intention was to try the scenario. But, as someone pointed to me, the scenario only has some meaning if you play the whole book as the Phase I is clearly design with the worst tactical positions for the Therians and too high advantages for the other Armies, like the Red Block. However, as our Therian player is newer to the game than us and as the real outcome of the game is totally irrelevant for us, we just played it and tried to enjoy as much as possible :D

Army Lists

Red Advanced ReCon Force (Red Block - Frontline) [1430/550]

Assault [1430 AP]
Cap. Vrachov on KK5 [545 AP]
8 Krasny Soldaty with Serg. Tymofiyeva (1 Grenade launcher, 2 Medics, Smoke Grenades) [230 AP]
6 Dragonov Kommandos (Sergeant, 1 ATGauss, Medics, Elect. Warfare, Smoke Grenades) [240 AP]
2 Sierps (Sergeant) [415 AP]

Reinforcements [550 RP]
3 Strielitz Kolossus (Sergeant) [310 RP]
1 Molot (Sergeant) [240 RP]

Therians Cyphers [1498/371]

Assault
Omega Tiamat (Space Suit) [446 AP]
3 Assault Goliaths (Space Suit) [378 AP]
7 Assault Golems (1 Flamer, 1 Alpha overseer, Space Suit) [362 AP]
6 Grim Golems (1 Flamer, Atis-Astarate, Space Suit) [312 AP]

Reinforcements
1 Wraith Golgoth (Space Suit) [371 RP]

The Game

Actually we played twice. The first time, the Therian player tried a very aggressive tactic which leads to the annihilation of the Therian forces. The second time, the Red Block was kicked out of the planet.

We rolled for the role of defender or attacker and the Therians were the defenders, which actually seems to be accepted as a disadvantage for this scenario.
The layout of the battlefield was a bit improvised as due to a mistake we were lacking the second Damocles map and some nanogenerators. So, we solved the issue by painting the needed landing pad on the table and using some low walls in upright position as nanogenerators. Also the Therian player is lacking some miniatures, namely level 1 AFVs, so in some moment of the game we just use some of the Red Block Molots as proxies for the Therians Succubus.

1st Round

The Therians win the authority check and let the Red Block start. The Krasny Soldaty move bravely behind the container on the left of the battlefield and prepare themselves for combat (Take Cover, Overwatch).

The Therians Assault Goliaths deploy also behind of the containers on the right of the battlefield (the side with the nice AT-43 poster ;D ).


The Dragonov Kommandos enter the battlefield on the right side and take position behind the container close to the nanogenerator.

As you can see the first three movements were more or less passive movements, however, now Tiamat gets deployed on the battlefield, on the border of the Therian deployment zone and Dashs around the container were the Krasny unit was hiding and run over them.
She killed three of the soldiers just by moving over them and after that she engaged the other five Soldaty in close combat and killed all of them, also the engagement in close combat removed the Combat Drills of the unit.

From my point of view, the idea could have been great. The Therians wipe out in one movement a full infantry unit, except for Tymofiyeva, but she was lucky with the dice for avoiding being killed by the moving Tiamat. However, the movement left Tiamat in my Access Zone and vulnerable to the attack of Cap. Vrachov on his KK5.
Cap. Vrachov enter the battlefield and fire every single rocket on Tiamat a close range. The result was a molten metal inferno. But, of course, Tiamat tried to hack the body of the closest overseer. Here we made a mistake, the only other Therian unit were the Assault Goliaths, but they were not having an overseer (or at least I can not see it on the Army List) and therefore Tiamat should have been removed form the game.
Also the Therian player forgot to make the routine Creation before engaging in clocse combat, which close the Therian activation of Tiamat and gives the floor to the Red Block for the activation of Cap. Vrachov.


The Therians deploy the Assault Golems behind the container and take cover there.
The Red Block Sierps enter the field and having line of sight on the Assault Golem fire a little inferno on them which manage to kill four of them.

Atis and her Grim Golems unit deploy on the left side of the board, on the border of the deployment zone and get visual of the Dragonov Kommandos behind the container and teleports there killing three of then.
In the control phase we got the reinforcement points for the containers and the nanogenerators. The Red Block got 375 RP and the Therians got 200 RP and 4 VP for the landing pads.

2st Round

On the second round the Red Block got the authority and as first movement, the Sierps run over Atis and her Grim Golems. Here we got a question regarding the running over infantry rules as actually two Sierps run over the same fighters, therefore we consider that they should have rolled twice to avoid being killed by the Sierps as the rule speaks about "an AFV" and not about "an AFV unit". The Sierps killed all the Grim Golems except one and also Atis was killed.

As the Therians were clearly destroyed as fighting force we decided to play it again and see if it was possible to get the scenario turned around.
The funniest part was that Jag, the Therian player, was all the time saying something which could be translated as "I don't care about the outcome, I came here to do it this way" (textually he kept saying "I came here to speak about my book", which actually is a reference to Paco Umbral who was once interviewed on Spanish TV by a very aggressive journalist who apparently told him that he was invited to the program to talk about his last book but as it turned out, the journalist was asking him about everything else except about the book :D :D )

There is a Visual Archive of the battle with some more pictures.

Thursday, February 4, 2010

DAMOCLES system versus Red Block - UNA

Battle Report !

As already mentioned in the previous post, we are now trying to play test the DAMOCLES system for the easy generation of general scenarios for AT-43.
Last Friday I was confronted with a double task. First I should try a battlefield designed with the new system and second I was going to do that with some-one who has never played AT-43 before.

For the layout of the battlefield we roll 3 dices each and after pick up two of the three we added the four dices for a total of 15 terrain elements categories. One terrain element category can be:
  • 1 large terrain element (bunker, hill)
  • 2 medium terrain elements (container, high wall)
  • 4 small terrain elements (low wall)
We also rolled for the amount of tactical markers (Neutral Access Points, Drop Points, VPs and RPs) in the same way (3 dices, picking up 2, adding the four chosen) for a total of 8 tactical markers:
  • 2 neutral access points (one on each side of the battlefield, 20cm long)
  • 1 drop point (in front of the ONI container on the right of the table)
  • 2 VPs markers (one in front of a low wall, the other one associated to the drop point)
  • 3 RPs markers (one inside of the bunker on the right side, one on the ONI container, one on the Red Block container in front of the ruins)



Armies

Red Block

Red Cross (GenCol) [1430/570]

Assault
6 Dragonov Kommandos (Sergeant, 1 AT Gauss Gun, 2 Medics) [210 AP]
8 Krasnye Soldaty (Captain P. Vrachov, 1 Grenade Launcher, 2 Medics) [240 AP]
8 Krasnye Soldaty (Captain P. Vrachov, 1 Grenade Launcher, 2 Medics) [240 AP]
Lieutenant Dragomira + 3 Dragomirov Kolossus [540 AP]
3 Dragonov Groupa S (Snipers) [125 AP]
3 MedTech [75 AP]

Reinforcements
Urod (Colonels Odin & Manon) [570 RP]


UNA

Assault Platoon Ember (M.IND) [1500/500]

Assault
11 Steel Troopers + Col. Stark (2 Laser Guns, 2 Medics) [425 AP]
3 Death Dealer TacArm + Lt. Epstone [425 aP]
2 Fire Toad + Serg. Borz (Light Laser Canon) [650 AP]

Reinforcements
12 Star Troopers (Sergeant, 2 Missile launchers, Medic, Combat eng.) [285 RP]
1 Iron Rain (Sergeant) [215 RP]


The Battle

1st Round
After explaining more or less the game and part of the mechanic we put our activation sequence and of course I forgot to tell my opponent about the "Promise" of Col. Stark.
UNA (12 LPs, max wager of 6) does not spend any LPs for the Authority check, Red Block (14 LPs, max wager of 5) uses 4 LPs and wins easily. The UNA player was concern about not having enough LPs for the first round even in view that a quick calculations about number of UNA units (3) and amount of LPs (12) indicates 4 LPs per unit, but being new to the game maybe is better to discover by oneself how the things work or can work.

Red Block 1st Krasny unit moves on the right of the battlefield just behind of the bunker and searches cover there and enemies to kill (Take cover, Overwatch).
UNA activates the Fire Toad squad and moves then in the center of the table, between the two containers from where they dominate the board (Overwatch).
Dragonov Kommandos take positions to the left of the ONI container and the AT Gauss fires and hit the leader Fire Toad. (UNA does not use the Overwatch after movement, Dragonov Take cover).
UNA brings the Death Dealers into play and fires and kills 4 Dragonov Kommandos, one of the Medics manages to save the life of the ATGauss bearer but the other Medic dies together with the Sergeant).
Red Block finests (Dragonov Snipers) move in front of the decimated Dragonov Kommandos unit and manage to kill one of the TacArms. (Take cover)
UNA Col. Stark unit enters the game and I realise my error about the Promise, I explain the issue to the new player and we keep playing. The UNA troopers move behind the bunker, out of any LoS.
Red Block second Krasny unit moves in front of the Fire Toads, but still they keep waiting, so the revolucionary soldiers take cover and look for enemies to kill (Overwatch)
UNA has no more troups, therefore Red Block Kolossus enter the battlefield to the left of the ONI container and in the open but with the cover provided by the low walls (5+). The Fire Toads wake up and open fire on the Kollossus. A good day to die shines in the lasers of the UNA as the three Kolossus are destroyed in a rain of metallic pieces, but Lt. Dragomira keeps the ground, fires on Serg. Borz and takes cover.
Here I am not really sure about the result. I think that Dragomira got him with a rocket and a MGauss impact, so it would amount 3 points of damage, which together with the point fo damage from the ATGauss gives 4 points of damage to Serg. Borz. However I am 100% sure that at the end of the 1st round, Serg. Borz was having only 3 points of damage on his Fire Toad. So either i counted wrong the damage of the rocket or the MGauss missed the target...
With 5 units of the Red Block on the battlefield and due to an error putting my activation sequence I never realised until much later that I have forgotten the MedTech. That is a pity as I have still did not tried it.

Control Phase:
Red Block controls the ONI container with the RPs tactical marker, so Red Block gets 100 RPs.
Also one of the two objective cards was "Get Visual (LoS) of all VPs and RPs tactical markers on the battlefield for 2 VPs", which Red Block manages this round, so 2 VPs for the Red Block.
UNA does not control anything, so no RPs for UNA in the first round.




2nd Round

Now UNA wagers for the Authority test but Red Block gets it.
Dragomira fires its weapons to the Fire Toads without any succes and gets cover behind the ONI container.
UNA Fire Toads fire on Dragomira but she survives. The Fire Toads divided their attack in two salvos. The 1st one did one point of damage and Dragomira just ignored it. The second one did again a point of damage, but Dragomira ignored it also. (To kill Dragomira with 1 point of damage weapons it is needed to cause at least 2 points of damage in the same salvo by succesfully hitting her with at least 2 impacts which manage to penetrate her armour).
Red Block Snipers take down Lt. Epstone with a magic bullet shot (Take cover).
UNA Death Dealers fire on the Dragomirov Kommandos or the Snipers (I can not remember it properly) but without any success (very nice cover saves :D )
Dragonov Kommandos move in front of the Snipers and get a nice shot on one of them sending him to a better place (Take cover)
UNA Col. Stark troopers move inside of the bunker to control the RPs tactical marker, but in doing so the activate the Overwatch of the two Krasny units. Even with the Improved Cover given by the bunker some of them (also the two special weapon beares) join the Death Dealer in that better place.
Red Block Krasny unit behind the bunker fires again on its activation on the troopers inside of the bunker and moves away (Take cover)
The other Krasny unit does not move but fires inside of the bunker.

Control Phase:
Another 100 RPs for the Red Block for controling the ONI container and 100 RPs for the UNA for controlling the bunker.



3rd Round (and final)

We played this round just for the fun of it as the result of the game was irrelevant. As said, the idea was to try the DAMOCLES system and to show the new player how the game goes.
Basically, the UNA Fire Toads destroyed and killed the clone of Lt. Dragomira by firing a full salvo of 6 Laser Canons.
The Dragonov Kommandos failed to kill the Death Dealer TacArm which was left and moved to the side of the Snipers.
The Death Dealer fired on the Snipers killing all of them.
The Krasny fired on the Troopers inside of the bunker and they fired on the Kommandos.
There were some more casualities but, in general terms that was the end of the game.

Conclusion:
The DAMOCLES system seems to work, but some adjusment about the amount and distribution of the tactical markers are needed (working in progress) as it was clear that there were not enough RPs to bring any Reinforcements into the game.
The new player seemed to like the game, so maybe we just managed to convert a former ToW player into an AT-43 player :D :D :D

DAMOCLES system and Red Block Army Lists

Last Friday we started testing the 1st draft of the DAMOCLES system. The idea behind this system is to allow for a fast and elegant way to set up a battlefield for the AT-43 game. At this moment is limited to a battle between two players, but in the future it could be that it could accommodate more players.
The two corner stones of the system are:
  1. the deployment of terrain elements and tactical markers (access zones, VPs and RPs)
  2. the implementation of a random system for victory conditions and game objectives based on cards.
For the play testing of the system I was feeling a bit more open minded about the composition of the Army List and I prepared the following four. Note that the system requires for each player to prepare three Army List in advance and to select one of them after the setting up of the game.
---------------------------------------------------------------------------------
Heavy Red (Frontline) [1500/435]

Assault
Captain P. Vrachov in KK5 [545 AP]
Lieutenant Dragomira + 3 Dragomirov Kolossus [540 AP]
2 Sierp (Sergeant) [415 AP]

Reinforcements
3 RPG Kolossus (Sergeant) [435 RP]

---------------------------------------------------------------------------------
Red Children (Frontline) [1470/530]

Assault
3 Sierp (Sergeant) [615 AP]
Urod (Colonels Odin & Manon) [570 AP]
9 Dragonov Kommandos (Sergeant, 3 Sniper Gun, 2 Medic) [285 AP]

Reinforcements
11 Krasnye Soldaty (Sergeant, 1 Grenade Launcher, 2 Mechanic) [220 RP]
9 Spetsnatz Kommandos (Sergeant, 3 Flamer, Medic, Combat engineer) [310 RP]

---------------------------------------------------------------------------------
Red Swarm (ARC) [1500/490]

Assault
16 Krasnye Soldaty (Captain, 3 Grenade Launcher, 2 Medic) [390 AP]
15 RPG Soldaty (Lieutenant, 3 MGauss, 2 Medic) [340 AP]
12 Dragonov Kommandos (Lieutenant, 3 Sniper Gun, 2 Medic) [395 AP]
3 Dragomirov Kolossus [375 AP]

Reinforcements
2 Sierp (Sergeant) [415 RP]
3 Krasnye Groupa G (Grenade launchers) [75 RP]

---------------------------------------------------------------------------------
Red Cross (GenCol) [1430/570]

Assault
6 Dragonov Kommandos (Sergeant, 1 AT Gauss Gun, 2 Medics) [210 AP]
8 Krasnye Soldaty (Captain P. Vrachov, 1 Grenade Launcher, 2 Medics) [240 AP]
8 Krasnye Soldaty (Captain P. Vrachov, 1 Grenade Launcher, 2 Medics) [240 AP]
Lieutenant Dragomira + 3 Dragomirov Kolossus [540 AP]
3 Dragonov Groupa S (Snipers) [125 AP]
3 MedTech [75 AP]

Reinforcements
Urod (Colonels Odin & Manon) [570 RP]

---------------------------------------------------------------------------------

At the end Red Swarm was randomly removed from the selection and I took Red Cross for the play testing against UNA.
Battle report coming soon...